You shouldn't have any problems, and if you do, please add an issue to the Github project The list of currently not supported items include partical effects, terrains, scripts, and cameras. This is a different from how HiFi versus Unity handles scaling. Parents which skew their children will not import correctly. Only exports one UV map, not a AO UV 2 map. Textures only support PBR Unity 5 shaders. Can not include height maps, for example. FeaturesĬan export any GameObject into FBX format.Įxports texture references into the FBX file.Įxports will import into HiFi with one click of the menuįBX format will only recognize diffuse maps and normal maps when exporting. It was originally written for High Fidelity - An early-stage technology lab experimenting with Virtual Worlds and VR. It is adapted from the Unity FBX Exporter by Kellan Higgins( ).Īt present it is a simple JSON and FBX writer designed to export static objects (and render skinned meshes to static poses) from Unity into the FBX format, preserving the materials, game object hierarchy and textures attached. This includes, but not limited to, the following: This exportor is designed to export to the formats supported by platforms that are based on the High Fidelity VR Platform (HFVRP).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |